Play Our Mario Party: Island Tour demo also featured an AR game that was moderately interesting, but it still showed some of the creaky seams that comes bundled with that technology. The player with the most painted tiles at the end would win. Our objective was to glide over and paint as many tiles as possible on a set surface area. For our last quick play game, we played a game called Color Correction. As players bounced off the walls, they deteriorated until they would disappear, which made it easier to knock another player off into the void. By using short bursts from our thrusters, we tried to push each other out of the playing field to win. In Bumper Thumper, we played a version of Bumper Cars in a small area. The cards then flip over and players had to identify the position of specific cards chosen at random. At the start, all of the cards started out face up and players had a brief amount of time to jot down notes on the 3DS touch screen. The first mini-game, called Match Faker, used a setup similar to a memory-based card game. The activities we played during our quick-play session were short and mostly fun. This nifty feature will make setting up impromptu multiplayer games easy for anyone carrying a 3DS. Most importantly, Mario Party uses download play for up to four-players with one cart. Matches could be set to end after three, five or seven wins. Our demo started out in a multiplayer quick play mode called Hot-Air Hijinks. The speedy change of pace is an impressive change for Mario Party Island Tour, and one the series has desperately needed for some time. At the conclusion, we completed five short-but-fun activities in the same amount of time most people use for a coffee break. Of course, each part of my demo started and ended with explanations and brief intros, but the pace of each game was surprisingly quick. And in that time I won a quick play competition made up of three mini-games, played an AR-based game, and experienced some single player. I played Mario Party: Island Tour with fellow associate editor Brian Albert and representatives from Nintendo for 15 minutes. So it surprised me when Nintendo provided the briefest game demo I’d ever experienced, but the end result still felt fun. Play Needless to say, I didn’t go into my Mario Party: Island Tour demo with high expectations.
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